stoptherun wrote:Like the scroll Splff!
Yeah, figured it's a lil something to keep everyone updated. Now all I need is for Urbs to announce advances and advance dates for Rivals so I can keep it updated lol.
stoptherun wrote:Like the scroll Splff!
urbanslegend05 wrote:I think I like the rivals advance day set as who the fuck knows
splff3000 wrote:
One more thing. I'm a little curious, how's everyone enjoying NCAA so far this year. I don't know what's going on, but I am definitely enjoying myself. I usually could start feeling the burnout starting to set in around this time but I'm itching to go still. I guess since I didn't by Madden this year, NCAA is filling all of my videogame football needs. It also helps that I can be in 2 OD's. The pace of the OD's is a little slower, but it allows me to stay in both without getting overwhelmed so I guess that's cool.
Finally, Urbs, you getting banned from OS was probably the best thing to happen to these OD's lol. I know I'm not the only one that feels that way either lol. Having our own site is so fucking tight. I be at work looking at this shit and people are like WTF is that site? And I'm like, it's our OD site for NCAA football. Then they're like ya'll got ya'll own site? Then they call me a nerd lol. But the site is fucking awesome. I love being able to say exactly what I'm thinking without fear of repercussion. And a nice surprise is the chatbox being great for live game updates. I'm still gonna try to get Meebo up here for when you want to talk in private but the chatbox is great. Anyway, those are my rants for the day.
urbanslegend05 wrote:Yeah, I'd like to do that for my own announcement. That'd be cool for setting up the offseason and junk. As far as the advance date goes, my thought this year has been, we have the majority of the same people as last year, so they know what's going on. Everyone knows that we try to advance every day, but sometimes it lags for two or three. I don't try to set a date, because I feel like that just lets people say, well, I've got three days to get this in. Without one, if I see someone's last, I just tell them to hurry the fuck up. lol.
stoptherun wrote:
For next year, as always, I'm takin on anybody that wants a piece.
dclark44 wrote:I will take on any one of you bums (no fag) next year. Step up
jhawk886 wrote:For me I want to play at Georgia Tech to finish my series with them and I'd also like to face whoever I play in my bowl game for a rematch, if that's cool with them if it's a user. My other two I want to be from BCS conferences that aren't the ACC or the conference my bowl opponent is from.
jusblaze09 wrote:11 is fine...now I don't have to rush home. Splff, are you still on nights?
jhawk886 wrote:Alright I've got the stats done through this week. I can send the file to anyone who wants it, it's in excel. The main areas where our stats differ greatly from that of real life are in our user passing game, user defense (too few yards allowed), and too few penalties.
We are averaging 423 yards per game on offense. Only 24 teams in all of college football did that last year. Most of that is passing yards as we are throwing for 263 yards a game. The average passing yards per game last year was about 220. An acceptable range for us to be in would be between 200-240 yards. We are also very high above the average for average yards per pass attempt and completion, but those should go down with the yards. We are also slightly above the average for the running game but with the new patch addressing the running game we'll have to test how the changes made affect gameplay.
We are also scoring too many points. We are averaging 34 points a game where only 13 teams did that last year. Essentially, we need to make offense harder as we're finding it too easy to get yards and score, especially in the passing game. I know a lot of this is due to poor CPU playcalling, but we have to compensate for that by making the sliders a little more difficult.
On the defensive side of the ball, the CPU is averaging way too few yards and points per game. They're at 321 yards per game, only 24 defenses allowed fewer yards per game than that last year. We're only giving up an average of 21 points a game, 33 teams accomplished that feat last year.
We are averaging 3 penalties a game. That's half of what the league average was last year.
The point of all of this is to get us as close to real life numbers as we can while still making the game fun. We need to make the computer more competitive so that it's not always a cakewalk. We can use this information to adjust the sliders to attempt and bring us closer to realistic numbers and test them to make sure they are still fun to play. The main goal is as always to make it an enjoyable gaming experience, it being realistic will always come second, but I don't believe they are mutually exclusive. We will find a good middle ground to ensure fun, yet competitive, games throughout the season.
No problem what's your email?splff3000 wrote:jhawk886 wrote:Alright I've got the stats done through this week. I can send the file to anyone who wants it, it's in excel. The main areas where our stats differ greatly from that of real life are in our user passing game, user defense (too few yards allowed), and too few penalties.
We are averaging 423 yards per game on offense. Only 24 teams in all of college football did that last year. Most of that is passing yards as we are throwing for 263 yards a game. The average passing yards per game last year was about 220. An acceptable range for us to be in would be between 200-240 yards. We are also very high above the average for average yards per pass attempt and completion, but those should go down with the yards. We are also slightly above the average for the running game but with the new patch addressing the running game we'll have to test how the changes made affect gameplay.
We are also scoring too many points. We are averaging 34 points a game where only 13 teams did that last year. Essentially, we need to make offense harder as we're finding it too easy to get yards and score, especially in the passing game. I know a lot of this is due to poor CPU playcalling, but we have to compensate for that by making the sliders a little more difficult.
On the defensive side of the ball, the CPU is averaging way too few yards and points per game. They're at 321 yards per game, only 24 defenses allowed fewer yards per game than that last year. We're only giving up an average of 21 points a game, 33 teams accomplished that feat last year.
We are averaging 3 penalties a game. That's half of what the league average was last year.
The point of all of this is to get us as close to real life numbers as we can while still making the game fun. We need to make the computer more competitive so that it's not always a cakewalk. We can use this information to adjust the sliders to attempt and bring us closer to realistic numbers and test them to make sure they are still fun to play. The main goal is as always to make it an enjoyable gaming experience, it being realistic will always come second, but I don't believe they are mutually exclusive. We will find a good middle ground to ensure fun, yet competitive, games throughout the season.
I'd like it man, if it's not too much trouble.
jhawk886 wrote:Alright I've got the stats done through this week. I can send the file to anyone who wants it, it's in excel. The main areas where our stats differ greatly from that of real life are in our user passing game, user defense (too few yards allowed), and too few penalties.
We are averaging 423 yards per game on offense. Only 24 teams in all of college football did that last year. Most of that is passing yards as we are throwing for 263 yards a game. The average passing yards per game last year was about 220. An acceptable range for us to be in would be between 200-240 yards. We are also very high above the average for average yards per pass attempt and completion, but those should go down with the yards. We are also slightly above the average for the running game but with the new patch addressing the running game we'll have to test how the changes made affect gameplay.
We are also scoring too many points. We are averaging 34 points a game where only 13 teams did that last year. Essentially, we need to make offense harder as we're finding it too easy to get yards and score, especially in the passing game. I know a lot of this is due to poor CPU playcalling, but we have to compensate for that by making the sliders a little more difficult.
On the defensive side of the ball, the CPU is averaging way too few yards and points per game. They're at 321 yards per game, only 24 defenses allowed fewer yards per game than that last year. We're only giving up an average of 21 points a game, 33 teams accomplished that feat last year.
We are averaging 3 penalties a game. That's half of what the league average was last year.
The point of all of this is to get us as close to real life numbers as we can while still making the game fun. We need to make the computer more competitive so that it's not always a cakewalk. We can use this information to adjust the sliders to attempt and bring us closer to realistic numbers and test them to make sure they are still fun to play. The main goal is as always to make it an enjoyable gaming experience, it being realistic will always come second, but I don't believe they are mutually exclusive. We will find a good middle ground to ensure fun, yet competitive, games throughout the season.
I just texted him. I'll let you know when he replies.jusblaze09 wrote:Any update on Urbs, I have to get up in the morning so I have at most a 30 min window the game needs to start before I need to go to bed.
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