Alright guys, I've came up with a set of adjusted sliders to try and bring us closer to what real life numbers are for statistics and to make the computer a little more competitive.
I've played numerous games to try and get these right. Generally how I base it, is that I play against myself, for instance I play as KU against KU. I want the computer to be able to beat me in this game since we should be equally matched. Note: I don't want it to beat me every time, I just want it to be competitive and if it has a good game, to be able to pull out the win.
I just played 3 games with exclusively this set. I played as KU against KU and in a very tough fought game, I lost 27-24. I could've taken a field goal and went into overtime but I was on the 2 and went for the win and got stopped. I then played as KU against Western Kentucky and beat them pretty handily, 45-10. And then I just played as KU against Oklahoma and in an insane game, somehow pulled out the win in double OT 35-31.
So I think these are pretty good in that they give realistic statistics, and allow for a good, competitive game from the CPU from the teams that should give you good games. The teams that you should beat pretty easily, you still can, given that you don't make too many mistakes. But this gives it the feel of "Any given Saturday". So this is what I've come up with:
Speed Threshold: 0
Penalties
100 Offsides
90 False Start
55 Holding
55 Facemask
100 Offensive PI
100 Defensive PI
100 KR/PR Int
55 Clipping
100 Int Grounding
100 Roughing the QB
100 Roughing the K
Human CPU
10 05 QB Accuracy
20 10 Pass Blocking
50 50 WR Catching
50 50 RB Ability
50 75 Run Blocking
50 60 Pass Coverage
25 05 Pass Rush
05 05 Interceptions
15 60 Rush Defense
45 60 Tackling
00 00 FG Power
25 50 FG Accuracy
50 100 Punt Power
50 100 Punt Accuracy
45 45 Kickoff Power
Now granted, given that I won the NC and am undefeated in both leagues so far, I may be slightly better than the average user in here (not trying to be conceited), so that's why I've posted these, so that you guys can try them out and give feedback on if we might need to make them a tad easier.
I'm doing this now so that we can try and get these figured out before the season starts so that we don't have mid-season tweaking. I also think it's a good time to figure these out since a lot of us are sitting around waiting for offseason advances. So if you have some time to play a couple games and give feedback, please do.
In addition, if you're going to provide some feedback, please play more than one game. One game is not enough for you to get adjusted to the new slider set and figure out what you might need to tweak to perform better. One thing for instance is that in general you will need to throw more shorter passes (like in real life), with the CPU pass coverage improved, the down the field passes most of us have been getting the majority of our yards with (as evidenced by the average yards per reception), won't be open as often. You will have to run more underneath routes like crossing routes and the like to pick the defenders and get open. The speed threshold being set to 0 is mainly for pass coverage. With the last patch changing pass coverage, defenders now don't break on the ball or the route before they should, which is good. But we need to lower the threshold so that they can catch back up to the receiver after the cut and catch, otherwise the receiver has a ton of room.
You can test them out however you feel is adequate, but if you feel they're too hard because you can't beat Alabama with Tennessee, that's not what I'm going for, and I don't think we should want that. So play a couple games, and let me know what you think.
I've played numerous games to try and get these right. Generally how I base it, is that I play against myself, for instance I play as KU against KU. I want the computer to be able to beat me in this game since we should be equally matched. Note: I don't want it to beat me every time, I just want it to be competitive and if it has a good game, to be able to pull out the win.
I just played 3 games with exclusively this set. I played as KU against KU and in a very tough fought game, I lost 27-24. I could've taken a field goal and went into overtime but I was on the 2 and went for the win and got stopped. I then played as KU against Western Kentucky and beat them pretty handily, 45-10. And then I just played as KU against Oklahoma and in an insane game, somehow pulled out the win in double OT 35-31.
So I think these are pretty good in that they give realistic statistics, and allow for a good, competitive game from the CPU from the teams that should give you good games. The teams that you should beat pretty easily, you still can, given that you don't make too many mistakes. But this gives it the feel of "Any given Saturday". So this is what I've come up with:
Speed Threshold: 0
Penalties
100 Offsides
90 False Start
55 Holding
55 Facemask
100 Offensive PI
100 Defensive PI
100 KR/PR Int
55 Clipping
100 Int Grounding
100 Roughing the QB
100 Roughing the K
Human CPU
10 05 QB Accuracy
20 10 Pass Blocking
50 50 WR Catching
50 50 RB Ability
50 75 Run Blocking
50 60 Pass Coverage
25 05 Pass Rush
05 05 Interceptions
15 60 Rush Defense
45 60 Tackling
00 00 FG Power
25 50 FG Accuracy
50 100 Punt Power
50 100 Punt Accuracy
45 45 Kickoff Power
Now granted, given that I won the NC and am undefeated in both leagues so far, I may be slightly better than the average user in here (not trying to be conceited), so that's why I've posted these, so that you guys can try them out and give feedback on if we might need to make them a tad easier.
I'm doing this now so that we can try and get these figured out before the season starts so that we don't have mid-season tweaking. I also think it's a good time to figure these out since a lot of us are sitting around waiting for offseason advances. So if you have some time to play a couple games and give feedback, please do.
In addition, if you're going to provide some feedback, please play more than one game. One game is not enough for you to get adjusted to the new slider set and figure out what you might need to tweak to perform better. One thing for instance is that in general you will need to throw more shorter passes (like in real life), with the CPU pass coverage improved, the down the field passes most of us have been getting the majority of our yards with (as evidenced by the average yards per reception), won't be open as often. You will have to run more underneath routes like crossing routes and the like to pick the defenders and get open. The speed threshold being set to 0 is mainly for pass coverage. With the last patch changing pass coverage, defenders now don't break on the ball or the route before they should, which is good. But we need to lower the threshold so that they can catch back up to the receiver after the cut and catch, otherwise the receiver has a ton of room.
You can test them out however you feel is adequate, but if you feel they're too hard because you can't beat Alabama with Tennessee, that's not what I'm going for, and I don't think we should want that. So play a couple games, and let me know what you think.