Grinders Discussion Thread

    Dolfinley
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    Post by Dolfinley on Mon Sep 17, 2012 3:06 pm

    splff3000 wrote:Hey guys, I have a concern about the length of user games without the accel clock working. Right now the quarters are set to 8 min, but I'm thinking of bringing them to 7. Feedback on your user games will be greatly ignored.

    Fixed it for you
    jhawk886
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    Post by jhawk886 on Mon Sep 17, 2012 3:10 pm

    splff3000 wrote:Hey guys, I have a concern about the length of user games without the accel clock working. Right now the quarters are set to 8 min, but I'm thinking of bringing them to 7. Feedback on your user games would be appreciated.
    I had 30 rushes and 11 pass attempts in my game with stop and won the time of possession battle. I definitely do not think we should lower the game length.

    Clark said his and buddie's game took forever and they both had a very high number of stats. He also mentioned that his players were also heavily fatigued (in the red) on both sides of the ball. Take your time calling plays, making adjustments, and substituting guys and you won't have so many plays ran and your players will have time to rest.
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    Post by stoptherun on Mon Sep 17, 2012 3:30 pm

    jhawk886 wrote:
    splff3000 wrote:Hey guys, I have a concern about the length of user games without the accel clock working. Right now the quarters are set to 8 min, but I'm thinking of bringing them to 7. Feedback on your user games would be appreciated.
    I had 30 rushes and 11 pass attempts in my game with stop and won the time of possession battle. I definitely do not think we should lower the game length.

    Clark said his and buddie's game took forever and they both had a very high number of stats. He also mentioned that his players were also heavily fatigued (in the red) on both sides of the ball. Take your time calling plays, making adjustments, and substituting guys and you won't have so many plays ran and your players will have time to rest.

    gg btw. the 100 yrd pick 6 and the 3rd down heisman run by hillis killed me.
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    Post by dclark44 on Mon Sep 17, 2012 3:50 pm

    As jhawk pointed out, everyone was exhausted on both sides of the ball for me and we had a combined 117 plus tackles in the game. Maybe we went quick but the game took well over an hour and a half to complete. Wasn't that tired this morning lol...maybe a 7 minute switch would be best and I will take more time now
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    Post by jhawk886 on Mon Sep 17, 2012 3:55 pm

    stoptherun wrote:
    jhawk886 wrote:
    I had 30 rushes and 11 pass attempts in my game with stop and won the time of possession battle. I definitely do not think we should lower the game length.

    Clark said his and buddie's game took forever and they both had a very high number of stats. He also mentioned that his players were also heavily fatigued (in the red) on both sides of the ball. Take your time calling plays, making adjustments, and substituting guys and you won't have so many plays ran and your players will have time to rest.

    gg btw. the 100 yrd pick 6 and the 3rd down heisman run by hillis killed me.
    Yeah bro, great game. Couldn't believe that run by Hillis, that was definitely some EA help there, pretty sure he broke 5 tackles before he reached the first down. I got credited with 10 broken tackles (6 by Charles, 2 for Hillis, and 2 for my FB) to your 0; and obviously EA's 10 is more like 17 or 18.

    Again, great game and good luck the rest of the season.
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    Post by da5playmaker on Mon Sep 17, 2012 6:06 pm

    8 minutes w/o accl. clock game takes about a hour and 15 minutes.

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    Post by da5playmaker on Mon Sep 17, 2012 6:06 pm

    Man UCLA must of had one hell of a rushing attack with Bull Griggs and D'Cota Bell.
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    Post by stoptherun on Mon Sep 17, 2012 7:59 pm

    That fuckin 250 lb WR is gonna b a MONSTER.
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    Post by splff3000 on Mon Sep 17, 2012 8:59 pm

    da5playmaker wrote:8 minutes w/o accl. clock game takes about a hour and 15 minutes.


    Yeah, I timed my game with Kmkilla and it was about an hour and 20 min. That's way too long. I don't know what you were talking about Hawk. Other than that, I thought the game felt pretty good. Shit after playing that long ass 8 min qtr game, I might wanna put the qtrs on 6 min lol. I'm definitely gonna lower the qtr length to 7 min and see how that works. 12, about how long do you think 7 min qtrs would take?
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    Post by jhawk886 on Mon Sep 17, 2012 9:03 pm

    splff3000 wrote:
    da5playmaker wrote:8 minutes w/o accl. clock game takes about a hour and 15 minutes.


    Yeah, I timed my game with Kmkilla and it was about an hour and 20 min. That's way too long. I don't know what you were talking about Hawk. Other than that, I thought the game felt pretty good. Shit after playing that long ass 8 min qtr game, I might wanna put the qtrs on 6 min lol. I'm definitely gonna lower the qtr length to 7 min. 12, about how long do you think 7 min qtrs would take?
    What do you mean you don't know what I was talking about? And look at Urb/BC's game; not even 400 yards of total offense. A real game takes 3+ hours. The progression system is based upon getting realistic stats, so that should be our focus rather than time it takes to play a game.
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    Post by splff3000 on Mon Sep 17, 2012 9:08 pm

    jhawk886 wrote:
    splff3000 wrote:
    da5playmaker wrote:8 minutes w/o accl. clock game takes about a hour and 15 minutes.


    Yeah, I timed my game with Kmkilla and it was about an hour and 20 min. That's way too long. I don't know what you were talking about Hawk. Other than that, I thought the game felt pretty good. Shit after playing that long ass 8 min qtr game, I might wanna put the qtrs on 6 min lol. I'm definitely gonna lower the qtr length to 7 min. 12, about how long do you think 7 min qtrs would take?
    What do you mean you don't know what I was talking about? And look at Urb/BC's game; not even 400 yards of total offense. A real game takes 3+ hours. The progression system is based upon getting realistic stats, so that should be our focus rather than time it takes to play a game.

    You know what Hawk, I'm gonna ask the group. I'm not the only one that thinks that 8 min is too long. Buddie and Clark said the same thing. In fact, you're the only one that I've seen, so far, that wants to keep the 8 min qtrs. I'll ask other people tho and see what they say.
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    Post by Dolfinley on Mon Sep 17, 2012 9:18 pm

    I completely agree with with hawk. Our stats were fucked but I think it mainly had to do with the qb accuracy being turned down to 10, which makes no fucking sense to me.
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    Post by dominoslarry on Mon Sep 17, 2012 9:35 pm

    Me and Marcos games took about hour
    15. Passing stats were crazy as peyton shreded my defense. Combined we threw for over 900 yards. The quarter length seems fine with me for now
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    Post by splff3000 on Mon Sep 17, 2012 9:48 pm

    Dolfinley wrote:I completely agree with with hawk. Our stats were fucked but I think it mainly had to do with the qb accuracy being turned down to 10, which makes no fucking sense to me.

    See the post right below your post. Maybe you should stop playing Max Payne and learn how to play mfer!!! lol Peace
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    Post by Dolfinley on Mon Sep 17, 2012 9:58 pm

    I already beat it mfer. The differential between a good qb and a bad qb shouldn't be that high still. Manning is gonna be manning. Ask BC hIs opinion too bc he was having the same kinda game with Schaub.
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    Post by da5playmaker on Mon Sep 17, 2012 10:21 pm

    I am fine with 8.
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    Post by getonmylevelho on Mon Sep 17, 2012 11:41 pm

    I vote 7 for sure until we they get the clock fixed. Shit took too long!
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    Post by Kingofda334 on Tue Sep 18, 2012 12:03 am

    yea unless both teams having long drives and move the ball really slow the game will take longer but you also get alot of drives in so it really is about what you prefer personally i dont see a prob with 7 mins qtrs
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    Post by jhawk886 on Tue Sep 18, 2012 12:06 am

    As everybody already knows, I vote to not decrease the quarter length.
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    Post by Muckem on Tue Sep 18, 2012 12:52 am

    So in regards to the blocking sliders being turned down so far there's currently 10 players that have given up 2+ sacks, 6 gave up 3 or more.

    These aren't realistic numbers at all....
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    Post by TJ on Tue Sep 18, 2012 12:55 am

    I got 6 against CPU super blockers, can't wait to see what happens against a gimped User OL.
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    Post by Muckem on Tue Sep 18, 2012 1:18 am

    Dolfinley wrote:I completely agree with with hawk. Our stats were fucked but I think it mainly had to do with the qb accuracy being turned down to 10, which makes no fucking sense to me.

    Agreed
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    Post by Dolfinley on Tue Sep 18, 2012 1:32 am

    Yeah, I noticed sacks were crazy as well
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    Post by Brownsfan23 on Tue Sep 18, 2012 3:00 am

    Did anyone have problems with trying to connect to a game. The Eagles and I tried getting our game in, but couldnt connect. Saw on EA forum some are having same issue.
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    Post by Dolfinley on Tue Sep 18, 2012 3:16 am

    Sin seems to have trouble late at nights connecting with people on wireless connections. Are you wireless or hardwired? If you're wireless, do you know if you've DMZed your playstation?

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